Even if you get the gems from completing in-game tasks, it won’t be as good as a paid gem draw. Many games dole out currency for “pulls” to get you new characters, and although yes, Dragon Quest Tact does give you plenty of chances to draw some big S-class characters for free, the best draws are paid-only. Want to auto-battle through the endless grind faster? Buy the subscription pass that gives you access to the fastest auto-battle setting. Want to beat a tough battle? Pay some gems to resurrect your entire team. Some gameplay mechanics in Dragon Quest Tact almost show a glimmer of actual game design, like risk/reward in combat when faced with optional treasure chests, but every aspect of the game is mired in getting you to pay. I’m sure someone in the comments will call me a hypocrite after my undying love for Genshin Impact, but again I will continue to defend that Genshin Impact is a game first, with monetization as a second priority. These games are simply life-support systems for predatory monetization, and they don’t even try to hide it anymore. It’s just, “Hey, here’s a thing you love, why not spend a paycheck to spin a wheel and, oh, now you can get battle passes and tickets and god knows what else on top of the already-disgusting dopamine rush of slot machine selection.” It’s not even obfuscated to any reasonable degree anymore. These mobile gacha machinations are shameless, exploitative cash-ins that feed on our nostalgia, and they don’t even mind how brazen they are about it these days. Dragon Quest Tact is the fall guy for this piece, but it’s absolutely not the only offender over the last few years I've noticed this with everything from Disney to Star Wars to Final Fantasy, and every time it happens I go in bright-eyed and bushy-tailed only to be bewildered when reality rears its ugly head. Remember when you had to buy like, door keys for stuff? And finding Erdrick’s armor in that one zone full of deadly monsters and poison? Ahead of its time, I tell you.Īnyway, instead of diving into a new gaming experience with any value whatsoever, I once again found more of the same trend that we’ve been enduring and tolerating over the last decade. Dragon Quest Tact is a mobile tactical strategy game set in the universe of Square Enix's iconic RPG franchise. I was ready to dive into a magical, mystical world full of adorable little slimes, massive dragons, and cool sound effects drawn from decades of the legendary and genre-defining Dragon Quest series – a property I’ve been into since I was first annihilated by a green dragon back on the NES. A few days ago, I sat down on my phone ready to explore a brave new world of Dragon Quest.
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